Author Topic: Horse System work around  (Read 541 times)

Legacy_Killmonger

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Horse System work around
« Reply #15 on: December 23, 2014, 07:11:29 am »


               

<Perhaps..... ':ph34r:'.>


 


In order to save some time,


Which specific models are affected?


 


...   ...   ...


 


 


If you are really desperate you could fix selected ones using notepad....... 'B)'



               
               

               
            

Legacy_Pstemarie

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« Reply #16 on: December 23, 2014, 02:05:29 pm »


               

Its deeper than just a notepad fix. For example, on the griffin, the front forearms/shins are part of the feet. To fix it correctly, the foot and forearm/shin would need to be separated. Furthermore, the griffins head isn't animating either. 


 


In any event, I've laid out the hierarchy of the horse animation super - for the parts related to the mount:


 


rootdummy_h


  • neck_h > head_h

  • pelvis_h > lhip_h > lthigh_h > lshin_h > lankle_h > lfoot_h (repeat for right side - rhip_h > etc.)

  • lcalvicle_h > lshoulder_h > lbicep_h > lforearm_h > lwrist_h > lhand_h (repeat for right side - rclavicle_h > etc.)

As you can see the hierarchy is pretty simple. I'm going to redo the griffon and see what happens.



               
               

               
            

Legacy_GIANTSWORD

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« Reply #17 on: December 23, 2014, 03:49:51 pm »


               

<Chants..>


Pstemarie! Pstemarie! Pstemarie!


 


I believe in you...



               
               

               
            

Legacy_Killmonger

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« Reply #18 on: December 23, 2014, 05:43:05 pm »


               

@ Pstemarie,


 


<I just opened the c_Gryphon_mt


It is immediately obvious where the internal naming convention deviates from the h_ba hierarchy>


 


What I meant to imply was that if you don't have the time, I do (perhaps).


Which models (beyond the gryphon) need some TLC?


The Q project is of such import to the whole community,


that if you or Draygoth are occupied, I feel it is important to step up.


 


In max, the renaming process is quite straight forward (if a bit tedious).


If there are more complex problems, I can address them too.


 


I shall look for word of your success with the gryphon....


 


'<img'>



               
               

               
            

Legacy_GIANTSWORD

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« Reply #19 on: December 23, 2014, 06:15:31 pm »


               

I'll mount up and see which ones are in need.  Should have a report back soon



               
               

               
            

Legacy_GIANTSWORD

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« Reply #20 on: December 23, 2014, 07:18:36 pm »


               

I mounted all the Q mounts in game and they all seem to be troubled by the stiff front legs/head and strange back leg movements.  

 

The only one that seemed alright was the grey Rhino mount, the front legs seemed to be working properly, might want to give it a look anyway.

 

Looking forward to releasing my horse alternative to the community!  Puts a little different spin on it.

 

Here is a list of all the Q mounts via the appearance.2da

 

"Q_Goat_White"      

"Q_Goat_Black"

"Q_Goat_Brown"  

"Q_Goat_Spot"

 



"Q_Deer_mount"

"Q_Deer_mount2"

"Q_Wolf_grey_mount"  


"Q_Fox_Red_mount"

"Q_Husky_mount" 

 


"Q_Paylio_mount" 

"(Mount) Lizard: Cave" 

"(Mount) Lizard: Subterranean" 


 

"Q_Gryph_mount"      

"Q_Gryph3_mount" 

     

"Q_Bear_Polar"


"Q_Bear_Grizzly"      

"Q_Bear_Black"  


 

"Q_Horse_Cart" 

         

"Q_Rhino_mount"  <-------------Might be ok, looks fairly natural while riding

"Q_Rhino_black_mount"

 

"Q_Crane_mount"

"Q_Crane_Black"  

"Q_Crane3_Pink" 

"Q_Crane4_Brown"

        

"Q_Camel_mount" 

"Q_Elephant_mount" 

"Q_Lion_Male_mount"   

"Q_Panther_mount"

"Q_LionFemale_mount" 

"Q_Leopard_mount" 

"Q_Jaguar_mount" 

"Q_Hyena_mount"

 

 

 

       

 

 

 


               
               

               
            

Legacy_Killmonger

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« Reply #21 on: December 23, 2014, 11:09:13 pm »


               

':blink:'


Yiikes !


 


Thank you for checking all those.


I did not realize that they may all be bugged....


 


Ok... 'B)'


 


Do you have a preference as to which you might need/ want first, Giantsword?


 


As Santa's expected ambush recedes, I will attempt to dig into this list.


Hopefully, they are all a name/hierarchy issue.


I forsee some potential for skinmesh / animation problems too...


If that is true, then the final output may take a while longer than anticipated.


Everything will have to be run past Pstemarie too.


 


[Hopefully Draygoth will surface with his source models at/in hand]


 


Joyeux Noel !!


 


'<img'>


               
               

               
            

Legacy_GIANTSWORD

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« Reply #22 on: December 24, 2014, 12:08:41 am »


               

Hey Killmonger! 


 


I was just being thorough with which models were in need of TLC ':blush:'  Didn't mean to make that sound like a giant to-do list haha!


 


Here is my list of mounts I plan on using for sure, in order of priority if you can only do one or two, start at the top of the list '<img'>


 


"Q_Goat_Black"                                            GoatB_mt - if doing only one goat, do black


"Q_Deer_mount2"                                        c_deer2_mt if doing only one deer, do grey


"Q_Wolf_grey_mount"                                  c_Wolf_mt


"Q_Fox_Red_mount"                                   c_fox_mt


Griffon, unarmored, not sure if its "Q_Gryph_mount" or "Q_Gryph3_mount"


"(Mount) Lizard: Subterranean"                   c_SubLiz_mt (too cool, BUT looks very difficult to animate properly since its on its hind legs.. do a black or brown bear instead of this one if it's causing a lot of problems)


 


I'm good with these, a Black bear being runner up but like I said if you can only do a few, start with  a goat and a deer. 


 


I'm starting a Norse themed module so the above would fit really well in my setting. Imagine small races riding those beautiful goats and druids on deerback!  ':wub:'


 


Thanks in advance!!!!!!!!!!!!!!! 


               
               

               
            

Legacy_Killmonger

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« Reply #23 on: December 24, 2014, 04:54:41 pm »


               

<No worries>


 


Draygoth has re-surfaced (see Q mount animation thread)


 


<But patience may be required....>