Author Topic: Calling a function error  (Read 409 times)

Legacy_Nebril2

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Calling a function error
« on: December 03, 2014, 02:16:51 pm »


               

Hi all!


 


 


I created a function wich gives random item properties to an object. I plan to use it often so thats why its better to create a function that i can call every time and not to make the whole script everytime i need it.  


 


 


 


I called "my_functions" to the include script and inside i created this: 


 



 


void EnchantItemAt(object oArma, int nTr)


{

  while (nTr > 0)

  {

 

  int nR = Random(21);

 

  if (nR == 1)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyAbilityBonus(IP_CONST_ABILITY_CHA, d4(1)), oArma);

                                                 Declaration dont match parameters error.

  if (nR == 2)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyAbilityBonus(IP_CONST_ABILITY_CON, d4(1)), oArma);

  if (nR == 3)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyAbilityBonus(IP_CONST_ABILITY_DEX, d4(1)), oArma);

  if (nR == 4)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyAbilityBonus(IP_CONST_ABILITY_INT, d4(1)), oArma);

  if (nR == 5)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyAbilityBonus(IP_CONST_ABILITY_STR, d4(1)), oArma);

  if (nR == 6)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyAbilityBonus(IP_CONST_ABILITY_WIS, d4(1)), oArma);

  //if (nR == 7)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyAdditional(IP_CONST_ADDITIONAL_CURSED), oArma);

  if (nR == 8)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyAdditional(IP_CONST_ADDITIONAL_CURSED), oArma);

  if (nR == 9)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyAttackBonus(d4(1)), oArma);

  if (nR == 10)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyAttackBonus(d4(1)), oArma);

  if (nR == 11)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyAttackBonusVsAlign(d6(1),d4(1)), oArma);

  if (nR == 12)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyBonusFeat(IP_CONST_FEAT_ALERTNESS), oArma);

  if (nR == 13)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyBonusFeat(IP_CONST_FEAT_CLEAVE), oArma);

  if (nR == 14)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyBonusFeat(IP_CONST_FEAT_COMBAT_CASTING), oArma);

  if (nR == 15)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyBonusFeat(IP_CONST_FEAT_DISARM), oArma);

  if (nR == 16)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyBonusFeat(IP_CONST_FEAT_KNOCKDOWN), oArma);

  if (nR == 17)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyBonusFeat(IP_CONST_FEAT_POWERATTACK), oArma);

  if (nR == 18)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyBonusFeat(IP_CONST_FEAT_SNEAK_ATTACK_1D6), oArma);

  if (nR == 19)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyBonusFeat(IP_CONST_FEAT_WHIRLWIND), oArma);

  if (nR == 20)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyBonusSpellResistance(d6(1)), oArma);

  //if (nR == 21)

  AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyCastSpell(Random(300),Random(14)), oArma);

 

 

 

   nTr = nTr-1;

 

 

  }

 

 

}


 


Ok, so thats my function... then i added a placeable wich onused it should give a random itemprop to the user weapon: 


 


On placeable script OnUsed i created:


 



 


#include"my_functions"    <--- here im including the function list.


 

 

void main()

{

 

  object oPC = GetLastUsedBy();

  object oAr = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);

  int nT = 3;

  EnchantItemAt(oAr, nT);    <---here im calling it with both entrance parameters object and int declared . 

 

 

}


 


Well i think this should work, but i get a "declaration dont match parameters" on the "my_functions" in red showed before.


 


Obviously im doing something wrong when calling the function but i cant figure out what. 


 


So i need some help.


 


Thank you '<img'>


 


 


 


 


 


 


 



               
               

               
            

Legacy_WhiZard

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Calling a function error
« Reply #1 on: December 03, 2014, 06:12:29 pm »


               

I copied and pasted the red lines and I did not receive an error.  Try recompiling.


 


Also your include only looks at cases 1-20 when the range of Random(21) is 0-20. Further the script will always add a cast spell property (intended for 21, but the conditional and not its result were commented out).