i'm trying to figure out a way to shorten overall scripting time for a multiplayer mod i'm scripting. since the engine caches scripts, when i run into a bug in a script, i have to bring down the server and bring it back up again in order for the engine to recognize the script's changes. since i compile using an outside cmd-line compiler, the ideal situation would be for me to just edit the script, compile it, and drop the newly-compiled nsc into the override folder and have it be taken into acct, but obviously this doesn't work. anybody have any tips on how i could work in iterative changes on scripts w/o bringing down the server every time ?
thanks