Hi all!!
I just want to make a item that when activated gives gold to the activator... simple but im getting one error.
The item not only activates when used, also when picked up, dropped etc... and of course i dont want that.
I use to have that problem before but i solved it with an #include, but now months later cant remember which include is! i tried with many but none worked.
This is the current code, trying with 2 more includes there none working.
#include "nw_i0_spells"
#include "x0_i0_spells"
void main()
{
object oPC = GetItemActivator();
GiveGoldToCreature(oPC, d8(5));
}