I am trying to create some custom beam effects. I have the models all ready to go, but I'm not sure how to access them in scripts. I noticed the values for the default VFX_BEAM_* constants are found in the visualeffects.2da file; but the only difference between, say, VFX_BEAM_COLD (line 211) and VFX_BEAM_HOLY (line 212) is the ProgFX_Duration value, being 602 and 603, respectively.
Where does this value point to? I know that VFX_BEAM_COLD uses the vim_raycold.mdl, but how does that equate to 602?