Author Topic: Cannot Seem to Trigger OnDeath/OnPerception/OnHeartbeat Script for Henchmen  (Read 864 times)

Legacy_MagicalMaster

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Cannot Seem to Trigger OnDeath/OnPerception/OnHeartbeat Script for Henchmen
« Reply #30 on: August 05, 2014, 12:29:36 am »


               

Yes, I am using NWNTX...and when I opened up the toolset normally the script would not compile.  So I rebuilt the module and got like 25 compile errors I was not getting with NWNTX.


 


Interesting.  Well, that makes it simpler -- just revert to normal toolset for now until these issues are resolved.  Thanks.



               
               

               
            

Legacy_meaglyn

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Cannot Seem to Trigger OnDeath/OnPerception/OnHeartbeat Script for Henchmen
« Reply #31 on: August 05, 2014, 12:31:03 am »


               


Also, aren't you using NWNTX by any chance? Try it without it, it has a imo critical issue inside with haks (which shouldn't be problem there) if you are switching modules, so maybe there is more of these issues.




Fwiw  I have that issue with the regular tool set. I think I do have nwntx installed but since it doesn't work with wine I don't start it. Just using the toolset normally causes issues when switching modules (unless both modules use the exact same set of haks). I always quit and re-open when switching modules.


               
               

               
            

Legacy_Shadooow

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Cannot Seem to Trigger OnDeath/OnPerception/OnHeartbeat Script for Henchmen
« Reply #32 on: August 05, 2014, 01:24:10 am »


               


Fwiw  I have that issue with the regular tool set. I think I do have nwntx installed but since it doesn't work with wine I don't start it. Just using the toolset normally causes issues when switching modules (unless both modules use the exact same set of haks). I always quit and re-open when switching modules.




strange, I am working on multiple modules with different haks at once and never had this kind of issue


 




Yes, I am using NWNTX...and when I opened up the toolset normally the script would not compile.  So I rebuilt the module and got like 25 compile errors I was not getting with NWNTX.


 


Interesting.  Well, that makes it simpler -- just revert to normal toolset for now until these issues are resolved.  Thanks.




unfortunately I reported that already and virusman said its intented, well not exactly like this but that was the point... this is a reason I am not using NWNTX as I am usually working with multiple different modules at once