Shadooow, I found in x0_i0_spells with thanks. I disabled the panel in the Dopetrification function
//DelayCommand(2.75, PopUpDeathGUIPanel(oTarget, FALSE , TRUE, 40579));
What all files do I need to compile that use DoPetrification?
if(GetIsPC(oTarget))
{
if(bShowPopup)
{
// * under hardcore rules or higher, this is an instant death
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
//DelayCommand(2.75, PopUpDeathGUIPanel(oTarget, FALSE , TRUE, 40579));
// if in hardcore, treat the player as an NPC
//bIsPC = FALSE;
//fDifficulty = TurnsToSeconds(nPower); // One turn per hit-die
}
else
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDifficulty);
}
}