Does anyone have experience with dynamically applying traps on objects (chests, specifically) causing the object to be unopenable?
I've got the strange bug that seems to have cropped up whereby my random chest creation scripts, when it applies a trap to a chest, results in the chest not being able to be opened.
The chest can be examined, bashed, destroyed, selected, etc... but when clicked-on to open, nothing. The OnOpen script does not fire. The trap is applied and visible.
A similar chest without a trap opens just fine.
It appears to be caused by the CreateTrapOnObject (TRAP_BASE_TYPE_MINOR_FROST, oChest);
I've even tried creating new versions of the scripts and importing them to replace the existing scripts in the event that something had become corrupted, to no avail.
Any suggestions?