Author Topic: Item - Meele Weapons: New Visual Effects  (Read 319 times)

Legacy_WhiteTiger

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Item - Meele Weapons: New Visual Effects
« on: April 28, 2014, 02:16:26 pm »


               

I would like to add some visual effect on Melee Weapon Item. Can we add an effect like a small ball light looping around or other effects that do not are the default Aurora Toolset as Acid, cold, fire sonic or eletric?


               
               

               


                     Modifié par WhiteTiger, 28 avril 2014 - 09:56 .
                     
                  


            

Legacy_The Amethyst Dragon

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Item - Meele Weapons: New Visual Effects
« Reply #1 on: April 28, 2014, 02:52:10 pm »


               

If your module's/server's players will be using NWNCX, you can create and add brand new weapon visual effects.  The default game doesn't allow adding new ones, but NWNCX modifies the game's behavior to open the possibility.


 


Some example new weapon VFXs made when virusman first added to option.


 


When adding new VFXs by scripting, you can use the line number from your modified iprp_visualfx.2da (from your hak file) instead of one of the constants used by nwscript.



               
               

               
            

Legacy_WhiteTiger

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Item - Meele Weapons: New Visual Effects
« Reply #2 on: April 28, 2014, 04:09:51 pm »


               

I was thinking of something not so complicated...



               
               

               


                     Modifié par WhiteTiger, 28 avril 2014 - 09:49 .
                     
                  


            

Legacy_WhiteTiger

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Item - Meele Weapons: New Visual Effects
« Reply #3 on: April 28, 2014, 10:56:58 pm »


               

Some example new weapon VFXs made when virusman first added to option.



 


this especially needs hak paks and also nwncx, right?


               
               

               
            

Legacy_The Amethyst Dragon

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Item - Meele Weapons: New Visual Effects
« Reply #4 on: April 29, 2014, 02:25:00 am »


               


this especially needs hak paks and also nwncx, right?




Correct.


 


NWNCX is a client (player) -side modification, needed if you want additional weapon visual effects.  The additional weapon visual models and iprp_visualfx.2da file would then need to be placed in a hak file that your module uses.


 


Without these things, there is not a way to add new weapon visual effects beyond the ones already included in the game.  A player could replace existing ones via the override folder, but there's no other way to add in additional ones.