Author Topic: Post 40 levels options  (Read 405 times)

Legacy_Buddywarrior

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Post 40 levels options
« on: March 09, 2014, 10:03:55 pm »


               

Does anyone know of a post 40 leveling system that doesn't require leto/nwnx?


 


I'm posting this in the scripting area as I'm sure it's more likely for somebody to have an answer. Thanks!



               
               

               
            

Legacy_Shadooow

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Post 40 levels options
« Reply #1 on: March 09, 2014, 10:18:51 pm »


               

I have created a legendary level system without NWNX for Arkhalia PW, but it was removed from the game later from game as other DMs thought it goes against our goals (aka players played one character instead of choosing different character for each dungeon - caused some problems in game with creating the party when nobody wanted to play certain role) anyway there are details:


 


- First legendary level(LL) starts at 5milion XP and each other is 5milion XP more


- Each class grants different bonuses on LL, example: wizard +1caster level +1dc +1will, fighter +1ab, +1dmg, +1discipline


- Player usually can select more than one class when levelling based on the level distribution - it works similarly to the multiclass xp penalty, prestige classes are always a choice to improve, base classes only the highest level or in case of match.


 


Thats all, no feats to choose, just automatical bonuses.


 


Notes:


- The caster level, DC modification depends on a spellscripts from my unofficial patch and won't work without it.


- Bonuses are applied as a supernatural effect which is reapplied in number of occasions like rest, respawn etc. These bonuses are intentionally visible in effect list. And the player is informed about his bonuses from LL each time they are reapplied.


- CAP is a factor to this system.


- Depends on a database, Ive done this using NWNX actually and MySQL but it can be modified to use native bio DB.


 


Thats how I made it and I can definitely share it if you like it. Everything can be adjusted but directly in a script - it is not toggleable by 2da or module variables.



               
               

               
            

Legacy_Buddywarrior

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Post 40 levels options
« Reply #2 on: March 09, 2014, 10:43:04 pm »


               

Shadooow, you are amazing. Yes I would love to take a peak at that. The worse thing that could happen is me getting a better understanding of how to manipulates script under the hood.


               
               

               
            

Legacy_WhiteTiger

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Post 40 levels options
« Reply #3 on: March 09, 2014, 10:52:46 pm »


               

No, man. Amazing means nothing for who he is. He's a legend. XD



               
               

               
            

Legacy_Shadooow

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Post 40 levels options
« Reply #4 on: March 09, 2014, 11:05:07 pm »


               


Shadooow, you are amazing. Yes I would love to take a peak at that. The worse thing that could happen is me getting a better understanding of how to manipulates script under the hood.




Okay, I will tailor it to the standalone project and post on new vault. Do you need the BiowareDB support, aka can you use NWNX database, just not nwnx_leto/nwnx_funcs or the NWNX is not option at all for you?



               
               

               
            

Legacy_Buddywarrior

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Post 40 levels options
« Reply #5 on: March 10, 2014, 12:11:26 am »


               

It's a default world, not even CEP. So basic BiowareDB. 



               
               

               
            

Legacy_Buddywarrior

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Post 40 levels options
« Reply #6 on: March 10, 2014, 12:11:40 am »


               


No, man. Amazing means nothing for who he is. He's a legend. XD




Agreed.


               
               

               
            

Legacy_Shadooow

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Post 40 levels options
« Reply #7 on: March 11, 2014, 12:32:41 am »


               

There you go.



               
               

               
            

Legacy_Lazarus Magni

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Post 40 levels options
« Reply #8 on: March 14, 2014, 04:29:28 am »


               

This was actually part of the concept of the first ever post 40 system in NWN 1. Aventia's. A legacy those of us who have been involved in Aventia are still quite proud of. It came out in 2003 long before HGLL or any others. Glad to see it finally get some recognition. It can also be pulled from the original vault of which I can't seem to post a link. Although Shadooow did seem to add some frills, like saves and such.


 


http://nwvault.ign.com/



               
               

               
            

Legacy_Lazarus Magni

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Post 40 levels options
« Reply #9 on: March 14, 2014, 04:53:50 am »


               

A few words of caution about this however. The melee dmg, does bypass resists since it is applied as a supernatural effect. Not sure about % immune, been a while since we changed that so I can't remember currently.


 


Also as shadooow mentioned the AB caps. And as such also does with things like AB or enhancement(?) on weapons or buffs (including bard song).


 


That is why we changed how those aspects of our post 40 system operate in Av3.


               
               

               
            

Legacy_Buddywarrior

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Post 40 levels options
« Reply #10 on: March 15, 2014, 12:03:36 am »


               


There you go.




Thanks a zillion! 


               
               

               
            

Legacy_Sadira of Tyr

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Post 40 levels options
« Reply #11 on: March 15, 2014, 09:48:40 am »


               

Thank you Shadooow. '<img'>


 


I may have a use for this as well.


 


I like that we can use your community patch on our server, and it does not require the players to install it.



               
               

               
            

Legacy_dunahan_schwerterkueste_de

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Post 40 levels options
« Reply #12 on: March 21, 2014, 07:06:41 pm »


               

*stumbels, as he reaches this thread*


Hey, this is the right thing I've been searching for! Thanks for this skript-set from this legendary caster '<img'>


 


*runnin' around in circles, with a grinnin' face*