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I am using a script By ShaDoOoW that's delete all starting itens Anti-newchar Exploits code by Shadooow
but new chars are naked! we need restore the basic character equipment as defined by bioware.
So we need restores the default starting gear for new characters - add starting itens to all new characters created, but each class has to had different equipament.
I have organized all references (blueprint resref and tag) to all classes read:
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Before All, we have 3 important things that all players must start: GOLD, BOOK and Clothes.
-----------------MyModule World Universal Starting Itens-----------------
#Clothes (Already using/equipped) - Name:Woodsman Outfit - Blueprint ResRef:cloth002 Tag:NW_CLOTH001
#Book - Name: Livro de Regras - Blueprint ResRef:livroderegras TAG:LivrodeRegras
#Tourch - Blueprint Res:it_torch002 TAG:NW_IT_TORCH001
#Potion - Name:Potion of Cure Light Wounds - Blueprint ResRef:it_mpotion002 TAG:NW_IT_MPOTION001
#GOLD: 20 gps
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Itens for Each Class
---------------1.Barbarian----------------
#item inventory *ARMOR:Hide Armor - Blueprint ResRef:aarcl009 TAG:NW_AARCL008
#item inventory *WEAPON:Handaxe - Blueprint ResRef:waxhn002 TAG:NW_WAXHN001
---------------2.Bard---------------------
#item inventory *ARMOR:Leather Armor - Blueprint ResRef:aarcl002 TAG:NW_AARCL001
#item inventory *WEAPON:Light Crossbow - Blueprint ResRef:wbwxl002 TAG:NW_WBWXL001
#item inventory *WEAPON:Dagger - Blueprint ResRef:wswdg002 TAG:NW_WSWDG001
#item inventory - Bolt - Blueprint ResRef:wambo002 TAG:NW_WAMBO001
#item inventory - SCROLL Protection from Alignment - Blueprint ResREF:it_sparscr103 TAG:NW_IT_SPARSCR102
#item inventory - SCROLL Magic Missile - Blueprint ResREF:it_sparscr110 TAG:NW_IT_SPARSCR109
#item inventory - SCROLL Summon Creature 1 - Blueprint ResREF:it_sparscr106 TAG:NW_IT_SPARSCR105
#item inventory - SCROLL Sleep - Blueprint ResREF:it_sparscr109 TAG:NW_IT_SPARSCR108
---------------3.Cleric-------------------
#item inventory *ARMOR:Studded Leather Armor - Blueprint ResRef:aarcl003 TAG:NW_AARCL002
#item inventory *WEAPON:Mace - Blueprint ResRef:wblml002 TAG:NW_WBLML001
#item inventory *SHIELD:Small Shield - Blueprint ResRef:ashsw002 TAG:NW_ASHSW001
---------------4.Druid--------------------
#item inventory *ARMOR:Leather Armor - Blueprint ResRef:aarcl002 TAG:NW_AARCL001
#item inventory *WEAPON:Sickle - Blueprint ResRef:wspsc002 TAG:NW_WSPSC001
---------------5.Fighter------------------
#item inventory *ARMOR:Studded Leather Armor - Blueprint ResRef:aarcl003 TAG:NW_AARCL002
#item inventory *WEAPON:Short Sword - Blueprint ResRef:wswss002 TAG:NW_WSWSS001
---------------6.Monk---------------------
#item inventory *ARMOR:Monk's Outfit - Blueprint ResRef:cloth017 TAG:NW_CLOTH016
#item inventory *WEAPON: Kama - Blueprint ResRef:wspka002 TAG:NW_WSPKA001
---------------7.Paladin------------------
#item inventory *ARMOR:Studded Leather Armor - Blueprint ResRef:aarcl003 TAG:NW_AARCL002
#item inventory *WEAPON:Longsword - Blueprint ResRef:wswls002 TAG:NW_WSWLS001
#item inventory *SHIELD:Large Shield - Blueprint ResRef:ashlw002 TAG:NW_ASHLW001
#item inventory *Helmet:Pot Helmet - Blueprint ResRef:arhe002 TAG:NW_ARHE001
---------------8.Ranger-------------------
#item inventory *ARMOR:Leather Armor - Blueprint ResRef:aarcl002 TAG:NW_AARCL001
#item inventory *WEAPON:Longsword - Blueprint ResRef:wswls002 TAG:NW_WSWLS001
#item inventory *WEAPON:Dagger - Blueprint ResRef:wswdg002 TAG:NW_WSWDG001
#item inventory *WEAPON:Shortbow - Blueprint ResRef:wbwsh002 TAG:wbwsh002
#item inventory - Arrow - Blueprint ResRef:wbwsh002 TAG:NW_WAMAR001
---------------9.Rogue--------------------
#item inventory *ARMOR:Leather Armor - Blueprint ResRef:aarcl002 TAG:NW_AARCL001
#item inventory *WEAPON:Short Sword - Blueprint ResRef:wswss002 TAG:NW_WSWSS001
#item inventory *WEAPON:Dagger - Blueprint ResRef:wswdg002 TAG:NW_WSWDG001
#item inventory - Minor Spike Trap Kit - Blueprint ResRef:it_trap002 TAG:NW_IT_TRAP001
#item inventory - Thieve's Tools +1 - Blueprint ResRef:it_picks002 TAG:NW_IT_PICKS001
---------------10.Sorcerer----------------
#item inventory *ARMOR:Sorcerer's Robe - Blueprint ResRef: TAG:
#item inventory *WEAPON:Light Crossbow - Blueprint ResRef:wbwxl002 TAG:NW_WBWXL001
#item inventory *WEAPON:Dagger - Blueprint ResRef:wswdg002 TAG:NW_WSWDG001
#item inventory - Bolt - Blueprint ResRef:wambo002 TAG:NW_WAMBO001
#item inventory - SCROLL Protection from Alignment - Blueprint ResREF:it_sparscr103 TAG:NW_IT_SPARSCR102
#item inventory - SCROLL Magic Missile - Blueprint ResREF:it_sparscr110 TAG:NW_IT_SPARSCR109
#item inventory - SCROLL Summon Creature 1 - Blueprint ResREF:it_sparscr106 TAG:NW_IT_SPARSCR105
#item inventory - SCROLL Sleep - Blueprint ResREF:it_sparscr109 TAG:NW_IT_SPARSCR108
---------------11.Wizard------------------
#item inventory *ARMOR:Wizard's Robe - Blueprint ResRef: TAG:
#item inventory *WEAPON:Light Crossbow - Blueprint ResRef:wbwxl002 TAG:NW_WBWXL001
#item inventory *WEAPON:Dagger - Blueprint ResRef:wswdg002 TAG:NW_WSWDG001
#item inventory - Bolt - Blueprint ResRef:wambo002 TAG:NW_WAMBO001
#item inventory - SCROLL Protection from Alignment - Blueprint ResREF:it_sparscr103 TAG:NW_IT_SPARSCR102
#item inventory - SCROLL Magic Missile - Blueprint ResREF:it_sparscr110 TAG:NW_IT_SPARSCR109
#item inventory - SCROLL Summon Creature 1 - Blueprint ResREF:it_sparscr106 TAG:NW_IT_SPARSCR105
#item inventory - SCROLL Sleep - Blueprint ResREF:it_sparscr109 TAG:NW_IT_SPARSCR108
Modifié par sandronejm, 07 février 2014 - 11:32 .