I'm trying to make an animate dead spell which summons a number of skeletons as henchmen for the player. I'm having some trouble with it though. I'm not a scriptor so I can't figure out how to get it to work. A little help would be nice. At the moment the compiler stops on GetSpellTargetLocation(). I'm not sure how else to get the location for oTarget.
Here is the script
http://pastebin.com/zuJvbUPf
Modifié par TheGmork, 31 janvier 2014 - 09:29 .