void OnActivate(object oEventItem, object oActTarget, location lActTarget, object oActivator)
{
effect eEffect;
object oPC = oActivator;
eEffect = EffectSummonCreature("na_skeleton_s", VFX_IMP_UNSUMMON, 1.0);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oActivator, 300.0);
eEffect = EffectSummonCreature("na_skeleton2_s", VFX_IMP_UNSUMMON, 1.0);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oActivator, 300.0);
eEffect = EffectSummonCreature("na_zombie_s", VFX_IMP_UNSUMMON, 1.0);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oActivator, 300.0);
eEffect = EffectSummonCreature("na_zombie2_s", VFX_IMP_UNSUMMON, 1.0);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oActivator, 300.0);
eEffect = EffectSummonCreature("na_skeleton_s", VFX_IMP_UNSUMMON, 1.0);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oActivator, 300.0);
eEffect = EffectSummonCreature("na_skeleton_s", VFX_IMP_UNSUMMON, 1.0);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oActivator, 300.0);
}