Author Topic: exist?  (Read 346 times)

Legacy_Cursed Eclipse

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exist?
« on: January 02, 2014, 09:16:27 pm »


               When the patch 1.71 will be released i'm planning to play again the entire OC (xp1 xp2 included).

My problem is that i'm a very old player and i know very well this game,   this could make the game too easy. Also i have no interest in playng the game at very hard lvl,i think is very unbalanced. D&D lvl if fine for me.

The fact remains that I'm looking for a new challenge, so I was wondering if anyone had never made a set of script to measure  the skill of the player in completing the game.
What i mean whit measure the skill of player is give a player a score at the end of the game established on the basis of how many times you died, how many times you saved, how many henchmen you are engaged, and how many kills were collected (and if anyone has any other parameter that you think may be useful, it adds).


I do not remember ever seeing anything like this on the vault, but I could be wrong.
So if something like this exists please let me know.
               
               

               
            

Legacy_Shadooow

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exist?
« Reply #1 on: January 02, 2014, 10:18:33 pm »


               Check THIS. I havent tried it so cant really say its exactly what you are looking for but looks good.

Btw you dont really have to wait for "official" patch release, first because I really dont know when that will be (still battling with documentation and its overwhelming task) second the latest beta version is normally playable and perfectly stable. Since I have no betatest reports, the final version wont be any more stable than its this one '<img'>
               
               

               
            

Legacy_MagicalMaster

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exist?
« Reply #2 on: January 02, 2014, 10:52:04 pm »


               

Cursed Eclipse wrote...

My problem is that i'm a very old player and i know very well this game,   this could make the game too easy.

Have you tried playing custom campaigns (or custom worlds)?  Many are a step up in difficulty.  Some are even designed to essentially be combat challenges with little story (for example, the Siege of the Heavens module in my signature).
               
               

               
            

Legacy_ffbj

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exist?
« Reply #3 on: January 03, 2014, 02:17:44 am »


               I implemented a number of features in my game world that make the world much more challenging, but still fair and use an option for hardcore, which I don't recommend.  Basically hardcore means you don't respawn at the carpentry shop.  So you just lay where you fell.  Hardcore would be nearly unplayable as a single player game.
I use a lot of scripts to make more dangerous without making them more powerful.  You can get an idea for some of my work from Second God War, in my signature, along with some contributions to get a fell for what I have been trying to construct all this time.

In my current project I expanded on my efforts with AI, and added in other components, which could be used to measure your overall effectiveness in the game.
For instance when you die, designed as a pw, information is shouted server wide as too the location and cause of your characters demise.  
I also implement fatigue, which can effect your combat prowess whereas you gradually tire in combat, related to condition...poisoned, diseased etc...
I have nagging wounds.  After 10th level any death incurs a nagging wound.  Up to 20th level nagging wounds can be removed by a special potion.  Later you have to go to surgeon/with/shaman
to get them removed.  Also any nagging wound incurs a notoriety penalty.

Notoriety could be used as a measure of success.  Higher notoriety brings a number of benefits.  It's opens doors and can also be used to add to your persuasion, stuff like that.
    Also if you go on the vault you could find stuff like kill stat tracking, I know of at least two, that could be added into any module, well most any module you are playing.  

http://nwvault.ign.c....Detail&id=3428
               
               

               


                     Modifié par ffbj, 03 janvier 2014 - 02:27 .
                     
                  


            

Legacy__Guile

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exist?
« Reply #4 on: January 04, 2014, 12:41:47 am »


               The only way to truly measure the skills of a player is with a live DM & that's the bottom line...

You don't know how good a player is until you spawn a bunch of tough mobs on them, make their palms sweat, and truly test the limits of their hard skills....  It's one thing to build challenging encounters, it's a whole different challenge when a rather experienced DM is challenging you...

Besides, scripting wise, you could only measure the results, not measure the difficulty based upon so many other factors, it would be like comparing 8 variables to 8 other variables divided by results time accomplishments minus failures, if you catch my drift...