Author Topic: Burning hands VFX  (Read 311 times)

Legacy_thepaphjort

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Burning hands VFX
« on: October 26, 2013, 12:50:42 pm »


                Hi 
I'm making a custom item which makes a burning hands-like effect via Unique power when used....
But how do I get the the vfx from burning hands? I cant find it in the list, and I have searched nwnlexicon with no succes.
I'm not looking for EffectVisualEffect(VFX_IMP_FLAME_S), which is just the impact on an object, but rather the "main" vfx of the spell

Or is it necessary to make it cast the burning hands spell and then just modify nw_s0_burnhand ?

Can anybody help? Thx.
               
               

               
            

Legacy_Shadooow

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Burning hands VFX
« Reply #1 on: October 26, 2013, 01:01:00 pm »


               the cone vfxes are not initialized as visual effects and even if you do this (the model is there, so you only need to add line into visualeffects.2da - Funky did this for CEP2) you wont be able to change visual effect direction so its really useless. Plus its not viable for no-hak module.

To workaround this issue you can:
1) change spell on item from nique power to burning hands and then change spell script and code different behavior if spell.Item (GetSpellCastItem()) has specific tag
2) cast burning hands using ActionFakeCastSpell - but you need to create an invisible placeable and assign the casting to it to maintain this effect.
3) if you dont like solution 2 and solution 1 also doesnt suit you because there is "burning hands" instead of unique power, you can make a new spell that will be named whatever you like and will use visuals of burning hands. This requires hak though.
               
               

               
            

Baaleos

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Burning hands VFX
« Reply #2 on: October 26, 2013, 02:15:39 pm »


               If using Cep2.3+ is an option- burning hands and a lot of other cone effects appear as wing / tail attachments.

Eg - add it to your character, and the flames will fan in the direction they are facing.
You could then remove the wings when done.
               
               

               
            

Legacy_thepaphjort

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Burning hands VFX
« Reply #3 on: October 26, 2013, 08:17:31 pm »


               Thx for the quick answers guys :-) great to see that there's still life here.

Baaleos: I'm using CEP 2.4 and my own hak as well, but the ability will be used by a PC on both human form and in wyvern form, so I don't think I can apply wings to a wyvern?

ShaDoOow: Solution 3 sounds good, but I'm not sure how I will make it show up in the list of itempowers and sounds like it will involve tlk editing too.
Time is my limiting factor, so I'll probably just accept that it says burning hands and go with solutuion 1, since I already have it up and running.
I'm using this for Dragon Knight from DOTA 2. Making a short adventure for a group of fellow DOTA players. Cost me a bit of work making a mana system and simulating cooldown on the powers :-)
Anyway thx for answering my questions.
Cheers. :-)
               
               

               


                     Modifié par thepaphjort, 26 octobre 2013 - 07:19 .