Author Topic: REST_EVENTTYPE_REST_FINISHED  (Read 436 times)

Legacy_MagicalMaster

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REST_EVENTTYPE_REST_FINISHED
« Reply #15 on: September 05, 2013, 05:03:37 am »


               You have 79 HP at level 2?

But the level 2 explains much - that's why you gained 2 HP back.  The script determines that you gain 1 HP per level times a healing factor or something or other.

If you want to disable the damage, comment out every line that looks like

ApplyEffectToObject( DURATION_TYPE_INSTANT, eDamage, oPC);

That should do the trick, I think, without impacting anything else.
               
               

               
            

Legacy_Rio420

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REST_EVENTTYPE_REST_FINISHED
« Reply #16 on: September 05, 2013, 05:05:59 am »


               Thanks Magical, I'll go ahead and do that, been drinking a bit tonight, so gonna approach this first thing in the morning.  Oh, yeah the char with 79 hp was a level 5, I was switching between local testing and on the server itself since I have duplicate module files. '<img'>

Thanks for the help tonight, enjoy the rest of your evening. '<img'>