Hai!
I wanted to use the ReflexSave function to determine if a spell/ability deals damage or not. For example if the opposing save throw failed, that target will take damage. If the saving throw succeded, then the target takes no damage and avoids the spell/ability.
GetReflexAdjustedDamage, would mean that it only deals half damage, right? I want it to deal no damage when the saving throw is succesful.
Thanks!
Modifié par modtyrant, 04 mai 2013 - 01:51 .