SetTrapDetectDC()
SetTrapDisarmDC()
The disarm script is the second to last argument for both CreateTrap functions
EDIT: Oops, I was veiwing your post in light of the other thread where traps were set by faction. For doing this from a player setting a trap (see
the wiki for default behavior) you would need to look for the new trap just after the trap kit is lost to make changes. The disarm script for a trap produced this way cannot be changed AFAIK.
Modifié par WhiZard, 22 avril 2013 - 01:54 .