Author Topic: Associates Jumping to Master  (Read 261 times)

Legacy_henesua

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Associates Jumping to Master
« on: March 16, 2013, 10:12:41 am »


               I am wondering if this is hardcoded:

PC transitions to a new area.
Familiar and Summons are with the PC in the new area upon arrival.


I removed the forcefollow from their AI. And am not using the default transition trigger script.

In other words, if I wanted to prevent a Familiar from jumping to their master on area transition, and on dispossession, what would I need to do?
               
               

               
            

Legacy_Nissa_Red

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Associates Jumping to Master
« Reply #1 on: March 16, 2013, 01:27:01 pm »


               It seems to me that the familiar and its master/mistress are bound to always remain in the same area.

While my own experiences don't directly relate to yours, each time I tried to possess my familiar, and try to move away from the area in that the "lifeless" main character was, it resulted in a failure. Familiars cannot interact with anything (triggers, characters, placeables) and timed (teleport) spells applied to them externally won't work as expected either.

Barring some progress with NWN©x, I don't see how we could go past beyond that hardcoded limitation (I'd love to be proven wrong, of course).
               
               

               


                     Modifié par Nissa_Red, 16 mars 2013 - 01:28 .
                     
                  


            

Legacy_henesua

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« Reply #2 on: March 16, 2013, 02:29:54 pm »


               I've never had a problem transitioning while possessing a familiar.

It is true however that familiars are not able to interact with items or placeables. Conversations don't seem to work with them either.
               
               

               
            

Legacy_virusman

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Associates Jumping to Master
« Reply #3 on: March 17, 2013, 05:57:23 am »


               Yes, familiars/henchmen jump to the new area with the owner. As far as I know, this is hardcoded.