I did one for Second God War, which was based on the Forge of Wonders. I removed many of the abilities I did not want you to be able to put on items, such as Immunity to criticals, and many others. The limitation to armor is easy enough to do simply by checking the item and if it is not in the appropriate category, just return the script. Most likely you want that in the sc of the script. The starting conditional.
The forge I did in SGW is in the Trilus Armory where the dwarf is.
Personally I don't reagents and limit my items to +3. As long as the player has the cash they can get the item improved. There are also a few forges on the vault. Guile's comes to mind.
Modifié par ffbj, 13 mars 2013 - 02:35 .