GestaltCameraTrack(2.00,
oMinion,
3.00,70.00,
4.00,90.00,
15.00,30.00,
oCaster,1,1);
GestaltActionJump(14.00,oCaster,OBJECT_INVALID,"cutscene_before_throne");
This is the sort of thing you need to use to get camera angle transitions to work.
eg: You set the target you are going to be looking at, and then you jump to another location.
The Camera will automatically rotate to keep you looking at the target location/object.