Thanks for the nudge, Lightfoot.
'> I'll check out the Lexicon and see if I can hash it out. At least, it appears that Turn Undead is not treated as spellcasting action so that possibility has been eliminated.
The reason I've used OnPerception to activate NPC actions for testing is that I have no experience writing or modifying an AI. None. Zilch. So if you could suggest a tutorial how to go about that, I'd give it a whirl.
edit: I had a bit of luck using the Lilac scripter. Apparently Turn Undead
IS treated as a spell, or at least a spell-like ability, so have found the action I needed to fire. A custom AI would probably be better but without any experience designing one, well... it comes down to a quick and dirty OnPerception action for me. Now the only crucial issue is how to customize the blueprints for summoned undead and that is not a scripting issue, at least I wouldn't think it would be.
Modifié par HipMaestro, 12 octobre 2012 - 11:57 .