Author Topic: A new crafting system... is it needed?  (Read 944 times)

Legacy_Buddywarrior

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A new crafting system... is it needed?
« Reply #15 on: October 18, 2012, 03:25:10 pm »


               Thanks for the work into this Pattycake1, I look forward to taking a peek at it =)
               
               

               
            

Legacy_henesua

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A new crafting system... is it needed?
« Reply #16 on: October 30, 2012, 10:45:46 pm »


                I'm checking this out. I recently scraped my efforts to rework CNR so I am in the market for a crafting system. Are you open to feedback/collaboration?

{Edit I left this comment on your NWVault page:
This still needs some work before I can review it. My first impression is that the big idea here is to use stores to hold the blueprints.

After noticing that the logbook didn't work, and a lack of documentation I didn't dig deeper. Let me know when you get that working.

You have taken a great stride forward in limiting the number of resources required by using stores to hold the blueprints, which was a good choice, but there are many scripts and conversations in this that I'd try to trim. I think using a dynamic conversation system like z-dialog would enable you to get down to the minimum of scripts required.

/edit}
               
               

               


                     Modifié par henesua, 31 octobre 2012 - 12:23 .
                     
                  


            

Legacy_Pattycake1

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A new crafting system... is it needed?
« Reply #17 on: November 02, 2012, 01:27:43 pm »


               I'm more than open to feed back and collaboration. Unfortunatly real life has slowed me down a bit on working on this.

The last I checked the log book worked, but I will have to double check because I just did an update on it.

I had thought about a z-dialog in the past when I first started this project but my knowledge on how to do that is very limited. So I decided to get the system working first then come back and rework it for improvements.

Yes the documentation is limited. I do plan on adding it in but again the Real Life thing has been a pain in the rear.
               
               

               
            

Legacy_Pattycake1

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A new crafting system... is it needed?
« Reply #18 on: November 02, 2012, 01:37:20 pm »


               Log book fixed. When I changed the script name to fit to the rest of the scripts, I forgot to change the tag of the log book..... oops....

If you noticed I started working on a jewel crafting script and convo. It is incomplete so ignore those untill I can finish working on them. But everthing else works.... 
               
               

               


                     Modifié par Pattycake1, 02 novembre 2012 - 01:39 .
                     
                  


            

Legacy_Pattycake1

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A new crafting system... is it needed?
« Reply #19 on: November 02, 2012, 01:49:19 pm »


               The main production scripts that handles blacksmithing, fletching and bowyering, and gem cutting are named as follow:
craft_creatitem  (blacksmithing)
craft_bowfletch  (bowyering and fletching)
craft_gemcut     (gem cutting)
craft_jeweler      (jewel crafting [not finished])

The main material gathering scripts for smelting, mining, and wood cutting are named as follow:
craft_smelting
craft_woodcut
craft_mining
craft_minegem

Each of these scripts should have commentations in there explaining on how things works. Let me know if you still need more explaination.
               
               

               


                     Modifié par Pattycake1, 02 novembre 2012 - 01:50 .