Setting up NWNX is complicated, but the script itself is simple. You're looking for SetSoundSet() in
nwnx_funcs. The usage would be...
SetSoundset(oCreature, nSoundSet);
... where nSoundSet is, IIRC, the index for the soundset in
soundset.2da.
Modifié par Squatting Monk, 01 septembre 2012 - 11:57 .