Is it possible to disable or destroy a trigger through scripting? I've tried DestroyObject "tag of object" and that doesn't seem to work.
Here is my scenario:
player(s) clear a dungeon, when they kill the last mob a localint "templecleanse" is set to 1, and a journal entry is updated. These two things I have put in the OnDeath of the Creature. WHat I want to happen next is 3 encounter triggers in this zone and 6 in another zone destroyed. I'm just not really sure if those triggers can be destroyed or disabled. I've set them to oneshot triggers, but I'd rather have them respawn until the very last mob is killed.