On enter set the appearance of the placeable. Name their tags to increment up placeable_1, placeable_2, etc. Then loop through them and set their appearance to a list that you predefine and make one an invisible object that way you don't need to create items at waypoints. The on enter can tie in to your clean up script if you have one. That way they wont change if any PCs are already in the area. I run the same system to randomize all sorts of things in my areas including randomized commoners.
Modifié par nwnsmith, 02 juin 2012 - 09:08 .