Well, in example I have one conversation that is fired from an invisible object that includes a low dex check and a high dex check, a strength check, an open locks check, a search and disable traps check... all on the same placeable. I want to be able to place the DC's on the placeable and refer back to them with one script, or at least that was the goal. Your idea is a bit more feasible (breaking it down into a few scripts). I may end up using ZZ-Dialog, but I'd prefer to do this on my own as much as possible so I can learn as much as possible in the process, ya know?
-NineCoronas
Modifié par NineCoronas2021, 21 mai 2012 - 02:31 .