acomputerdood wrote...
after about 3 or 4 of them, i realized that monsters don't use the spellhooks because i didn't set the special monster variable. so then they'll never use the custom spells i've been converting over.
i guess my question is: i assume they were using the custom spells before, right? if you overwrite the spell file, then monsters will use that instead of the original bioware one? so by deleting my overwritten ones, then monsters revert back to the originals. correct?
next i need to figure out if i really care about that or not.
This is exactly the reason why I allowed in community patch to change the iternal spellhook without need to recompile all spellscripts.
So two options, either use community patch or at least spellscripts from it.
Or modify x2_inc_spellhook, function X2PreSpellCastCode to run generic spellhook for monster as well and then recompile all spell scripts. Since you have them all in your module already it shouldn't be problem.