Here's a longshot. If you smash the item with a "plain" weapon (one having no damage bonuses/enchantments) does the problem not occur? If so, try the "do once" option as above anyhow. Sometimes, weapons bonuses from thing like flame weapon act wonky and it may be making the game fire that script twice.
Object is targetable/usable, but acts like it's out of line of sight, so it just action cancels.
And it's a rather rare occurrence, which is the only thing that had me stumped.
So far the only thing I have seen be able to destroy these fluke webs is a Unique Power misc item we made for weapon masters, which does Magical dmg and decrements Ki Damage uses.
@ Flame Weapon, ours isn't an OnHit effect. But it is possible that our custom Planar Rift dmg could be cause this. I'm quite sure the doonce will resolve this.
My guess is that the BluePrint is Static, Changed to NonStatic on the instance only. After all two webs in the same place would still be destroyable.
I would have guessed this as well if it was happening on every web, each kill. But that isn't the case
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Try flipping AssignCommand() and DelayCommand(), so it reads DelayCommand(fDelay, AssignCommand(GetArea(OBJECT_SELF), ...));p
Can try this, and the DoOnce approach as well. Wouldn't hurt anything.
Modifié par SKIPPNUTTZ, 10 mai 2012 - 07:20 .