I think I found a problem with using the same tag for 2 doors you want to link behaviors for... If the doors get more than 6 or 7 tiles apart, they start to behave erratically, sometimes triggering themselves, sometimes triggering no other door at all.
edit: yep at between 7 and 8 tiles, the doors script ranges out and cannot find another door with the same tag, and starts to slam the door you are trying to open, closed.
So, the duplicate trick would work for nearby features, but it's bad if you are trying to manipulate doors over greater distances.
Luckily, the first solution, the dummy door trick, works fine across zones. I am going to check it at that 8 tile range and see if it gets finicky too.
Modifié par Leurnid, 25 avril 2012 - 03:06 .