Author Topic: Damages respecting % Immune, and physical damage caps.  (Read 425 times)

Legacy_Lazarus Magni

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Damages respecting % Immune, and physical damage caps.
« Reply #15 on: April 06, 2012, 03:26:58 am »


               Yeah this was an option that was being discussed. I am a little nervous about the lag potential however. We do use nwnx_events, and nwnx_cool however, although events is already used for our custom dev crit.
               
               

               
            

Legacy_Lazarus Magni

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Damages respecting % Immune, and physical damage caps.
« Reply #16 on: April 13, 2012, 03:15:42 am »


               Well we are looking at a solution that will transfer the elemental/energy (divine from divine might for example) from being applied to the character to being applied to the weapon (and will take into account the existing properties on the weapon.) Hopefully this will fix issue #1.
               
               

               


                     Modifié par Lazarus Magni, 15 avril 2012 - 05:56 .