Author Topic: Q, Pets and Ceps  (Read 407 times)

Legacy_YeOlde

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Q, Pets and Ceps
« on: January 23, 2012, 11:35:04 pm »


               I use Project Q and are struggling a bit with horses at the moment. Actually it started when I wanted to incorporate a pet-store that sell pets. So I took a look at the scr... wait, there is no script to summon horses in Q, are there?

So I went over to CEP to look at their widgets. I took a look at ORS to check out their mechanics for selling and adding pets... and at the moment I don't know what to use or what to do.

I don't want to use CEP (With all respect to CEP)
I don't want to use ORS (Oleander's Realistic Systems) (With all respect to ORS)

Is there a simple system that lets me...

1. Summon a 

     a: horse
     b: pack animal
     c: pet

2. As a henchman
3. Without it acting strange between transitions, ownership, factions, etc?
4. And then unsummon it.

I am not asking for solutions (but wouldn't mind one). Merely directions... :/
Thanks!


 
               
               

               
            

Legacy_Lightfoot8

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Q, Pets and Ceps
« Reply #1 on: January 24, 2012, 12:26:53 am »


               The 1.69 horse tutorials should be in the 1.69 lexicon.  http://nwvault.ign.c....Detail&id=1340
               
               

               
            

Legacy_Pstemarie

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Q, Pets and Ceps
« Reply #2 on: January 24, 2012, 02:14:44 am »


               Project Q just adds some additional horse models - we never did anything with the default scripts from 1.69. Check the lexicon as Lightfoot suggests
               
               

               
            

Legacy_YeOlde

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Q, Pets and Ceps
« Reply #3 on: January 24, 2012, 09:42:25 am »


               I didn't knew about this lexicon until now. It's very good! Thank you!