<musing...>
I had a thought last night <careful, boss. you know you can never keep them long>
Funny, bird.
I was considering a small (relatively) little mod set in the Maze of Arrowhead (slums) using Z's fantastic
Medieval City.
One of the rather, um, exotic things about Arrowhead is the presence of "Teeth" - large curved spines rising from the ground in a very precise 5km circle around Castle White. They've been there for ages (literally, 4 ages) and yet, only the locals know anything more than that they exist. <you're rambling, old man>
Hardly. Attend.
I was thinking what a cool thing it would be to hook AID into NPC dialogue. Talk to a local and choose the "What's that?" option. Your pointer turns into a targeting pointer (which makes me think this would have to use the Feat system, somehow) and you click on something that AID returns to the dialogue as a string "Bent Pillar". The NPC dialogue then branches based on what knowledge the NPC poss
esses and how much he likes the PC <pc's gold, you mean>
Whatever works.
This line of thought, of course, was inspired my Jackkal Dragon's
inquiry into inquiry encounters. <i hate it when you're repeatedly redundant, wizard>
But this would allow PCs to question NPCs about local environmental objects and increase their options for interacting with the environment in a sorta object-oriented way. <he pulls these words out of his hat. really. i've seen him>
Hey. If people laugh at me, at least I made them laugh!
<...and sometimes amusing>
Modifié par Rolo Kipp, 28 octobre 2012 - 06:57 .