WhiZard wrote...
One thing I didn't mention is if you double the creature speed you will also double the monk speed bonus regardless of the negative effect you place on them. Thus monk speed bonus will seem at least twice as powerful as it is in normal play.
Well I was assuming that was part of the 'management' you would have to do. Monks would need special treatment to make sure they are slowed more to counteract that distortion. Hasted players would need to be slowed similarly since that's a multiplicative increase also. Encumbrance isn't something you have control over, I don't think, so I wouldn't waste time trying to compensate there. Maybe tweaking encumbrance.2da so it happens at a different time would be good enough.
Point is you can restrict how fast they can go via the effect to match up with normal behavior, whatever that is for the given toon in his current configuration, but you can cut them loose when you want also.
Modifié par Axe_Murderer, 04 décembre 2011 - 06:38 .