Okay, so I'm using this line of code...
DelayCommand (fd+=1.5, AdjustReputation(oPC, oPatrick, -100));
...within a cutscene to make an NPC hostile toward the PC. However, if the NPC kills the PC and the PC respawns, they're suddenly best friends.
My questions are:
Why is this happening?
And how do I stop it from happening?
Any help appreciated.