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Bioware Archive
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Bioware Archive V2
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Builders - Scripting
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Item Cost Increase
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Topic: Item Cost Increase (Read 425 times)
Legacy_3RavensMore
Hero Member
Posts: 1153
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Item Cost Increase
«
on:
October 08, 2011, 01:59:34 am »
Is there any way to increase an item's value through scripting?
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Legacy_Lightfoot8
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Item Cost Increase
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Reply #1 on:
October 08, 2011, 02:07:04 am »
no, Unless you use NWNx
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Legacy_Failed.Bard
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Posts: 1409
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Item Cost Increase
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Reply #2 on:
October 08, 2011, 02:15:50 am »
CEP has item value raising and lowering item properties, that can be added to an item in a roundabout way. For a server the NWNX method is far better though, especially if you aren't planning to use CEP.
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Legacy_3RavensMore
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Item Cost Increase
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Reply #3 on:
October 08, 2011, 02:15:54 am »
Thanks for the quick reply.
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Legacy_3RavensMore
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Item Cost Increase
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Reply #4 on:
October 08, 2011, 02:16:38 am »
Actually I do useCEP....
Modifié par 3RavensMore, 08 octobre 2011 - 01:17 .
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Legacy_Shadooow
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Item Cost Increase
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Reply #5 on:
October 08, 2011, 02:35:41 am »
For anyone else who need this - my unofficial patch includes this feature too. Advantage over CEP is that this itemproperty is not visible on item. Plus you dont need CEP of course which is the option for no-hak servers.
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Legacy_KMdS
Newbie
Posts: 49
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Item Cost Increase
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Reply #6 on:
October 08, 2011, 03:56:46 am »
Let me look through my notes because I have an art work generator that does set monetary values of items..........and functions reasonably well, I can't remember what of the various methods available I use. I created it quite a few years ago. I will post on it tomorrow...in about 12 hours. It is a completely scripted system if memory serves.
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Legacy_KMdS
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Item Cost Increase
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Reply #7 on:
October 08, 2011, 04:04:28 am »
It is through the use of NWNX2.
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Bioware Archive
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Bioware Archive V2
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Builders - Scripting
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Item Cost Increase