i'm not randomizing casters. All NPC's get random armor, melee weapons, ranged weapons and ammo.
as for some items being not or too effective, that is sort of the idea.
'> I'm not looking for cookie cutter battles where it's the same damn thing against the same mob. Variety is the spice of life.
I am not worried about items being too strong, though, cause if it's too high a level, the npc CAN'T USE IT. All of the NPC gear is on par with the players gear only I had to remove over half of the properties. So instead of having a chance of AC 1-14 its 2, 4, 6, 8, etc.
And the PC's will be able to fill all of their slots with equipment and CHOOSE what to use. The NPC's will only be getting a handful of equipment. Lots of empty slots. So I am definitely not worried about the NPC's being too tough.
But I would still like it if the NPC did not try to equip other weapons in their inventory once they have chosen a weapon. And I believe the best way to accomplish that is to delete their inventory. But I don't know how to easily do that.