In conversations, for each line you have "TextAppearsWhen..." tab at the action thingy on the right. If the script you enter to this tab returns TRUE, the NPC will say it/player can select the option.
If NPC has multiple lines after the same PC line, it will use topmost line that returns TRUE in starting conditional.
If you wish to start a conversation after you kill something, you need to cancel all actions to remove combat mode (in which you cant talk) and start the conversation with the PC itself. (cant converse with the dead o.o)
Modifié par Xardex, 08 juillet 2011 - 06:11 .