There's a fairly simple way to give/take away items using the NW script wizard in the toolset... you can find it under the "actions taken" section in the conversation node.
If memory serves, it should look something like this:
//Put this on action taken in the conversation editor
void main()
{
object oPC = GetPCSpeaker();
CreateItemOnObject("blueprint_of_item_goes_here", oPC);
}
Modifié par Snarkblat, 03 juillet 2011 - 09:36 .