Sorry if this has been answered, but I have had little luck finding the answer so far.
I am designing a game that involves a few modules (one for each chapter), and I am looking for some options. RIght now I am using the basic script
void main()
{
StartNewModule("Chapter2");
}
My question is if there is a better way to do this? I don't really care about trying to bring henchmen along but I would like to know if it is possible to have the player arrive at the new module with
1) Journal from chapter 1 intact
2) The in-game date to pick up where chapter 1 left off.
I would appreciate any advice, or links to script banks and tutorials where I might find how to do this function better.
Thanks