Author Topic: EffectTimeStop question  (Read 322 times)

Legacy_Mad.Hatter

  • Full Member
  • ***
  • Posts: 156
  • Karma: +0/-0
EffectTimeStop question
« on: May 28, 2011, 08:26:24 pm »


               I was wondering what the most efficient way to apply a time stop effect via a unique power in only the area in which the activator is in.

I have it to where I can freeze the whole module, but since I plan for multiplayer, I would like to make it more friendly.

Is it possible?

void main()
{
object oPC = GetItemActivator;
object oArea = GetArea(oPC);
effect eEffect = EffectTimeStop;

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oArea, 30.0);
}

I'm at work or I'd test it.
               
               

               
            

Legacy_FunkySwerve

  • Hero Member
  • *****
  • Posts: 2325
  • Karma: +0/-0
EffectTimeStop question
« Reply #1 on: May 28, 2011, 08:35:45 pm »


               You can't. There are dozens of timestop replacement scripts on the Vault, however, for multiplayer use. Most of them use CutsceneParalyze on all creatures in area but caster, but you're better off looking at a few of them yourself, since there are some nuances. I'd post ours, but I'm on a new computer, and have yet to reinstall everything.
Funky
               
               

               
            

Legacy_Mad.Hatter

  • Full Member
  • ***
  • Posts: 156
  • Karma: +0/-0
EffectTimeStop question
« Reply #2 on: May 28, 2011, 08:51:27 pm »


               Thanks. It figures that it wouldn't be that simple.