Hello all.
So I was looking at this wonderful scrying system on the vault and really really liked the concept (it was much more advanced than my initial attempt to create my own that only showed Online players one could 'scry' on)
anyways, I tried it , liked it and want to use it in my PW.
but it wasnt persistant as it store SetLocalObject on the PC in question.
I asked about a persistant version and he did write one up using the campaign database,etc..
but I wanted to adjust it to better work for a PW...this is where I ask you all some questions that hopefully some local script genius here can answer...
I am using NWNx2 for my persistance...
general questions.
Can/Is it possible to store a SetLocalObject on a no-drop item instead of the PC? thereby not having to change anything about this package except to change object oPC to object oItem for all data read/writes.??
if it IS possible, could you explain any pitfalls to using it this way? it seems it doesnt work for me, but i may be doing it wrong.
if its NOT possible...how could one SetLocalObject within NWNX2 code? I know I can Store an object, but that would just store the object as is into database right? the way the system works roughly is that one can choose to scry say a regular town commoner... then with the SetLocalObject and GetLocalObject the script can then 'find' that object and set up the scry system upon them. anytime within that same game period but after a reset...bam,...gone....
if I just store the entire object itself then I obviously cannot 'find' that character in the module..man I am confusing myself here...lol
so maybe someone here could take a gander and maybe give me some good advice on how THEY would implement a persistant version of this wonderful system.
please *wink*