You could use a script like so:
void main()
{
object oPC = GetEnteringObject();
AssignCommand(oPC, PlaySound("c_bear_atk1"));
/*These are the different bear sounds you can use:
c_bear_atk1
c_bear_atk2
c_bear_atk3
c_bear_bat1
c_bear_bat2
c_bear_dead
c_bear_hit1
c_bear_hit2
c_bear_no
c_bear_slct
c_bear_yes
*/
}
The best way for me to find the sounds I want is to just slap down any sound in the area, then go into its properties and click on "Add Sounds"(If you can't click "Add Sounds" it's because you picked a looping sound. You can go into the advanced tab and then down where it says "play style" click on "once". You should be able to click "add sounds" after that.). A window will pop up with all the different sound resources that are available to play. Then just go through all the bazillion sounds and test em out by clicking the play button at the top of the window. They do follow a naming convention that eventually you will get the hang of and make it easier to find sounds.
Hope it helps. Good luck.
P.S. Funny idea by the way.
Modifié par GhostOfGod, 09 mai 2011 - 01:35 .