Anything that breaks the monotony of NWN sim life is okay to add life to your towns, I say.
Have people shout random yells, as if they are angry at someone/something.
I have seen plenty of modules wherein there are armed patrols showing up in town.
But I never have seen pompous and arrogant tax collectors do their rounds... Are NWN towns tax-free by any chance?
(I suppose that pickpocketing a tax-collector would earn the daring Rogue quite a bit of money, btw)
Make a small group of kids speed around as if they are playing some game.
Give them the Monk Speed feat, so they can truly >>ZIP>> around like all proper real life N2O-powered turbo-brats are able to do!
Have dogs barking. Place a pack and make them lousy for no reason!
Place some non-interactive horse or other fauna near what would be a stable. These are best located somewhere near the town outer gates.
Place beggars asking for coins (not food. Never food! Beggars want to make $money$. They do not want food good for just 1 meal). Becoming a poor derelict was supposed to be all too damn easy at the time, so place _many_ beggars. And they will compete for the best spots in town, of course!
And do NOT make beggars act with any honor. When people are desperate for life, honor is not even the last thing they will dream to think to uphold. Leave the utopistic stuff out of the game, or you ruin any trace of realism.
Have a charlatan mage cast (fake) spells in front of a crowd. He is entertaining people, and earning a living in the process. This is best perceived if you setup the scene in a small round plaza.
Have shady characters approach the wandering player to propose shady deals of all sorts.
Have unscrupolous merchants be willing to sell an "alternate" set of merchandise (stuff you can not usually find for sale, or which people of your status have no access to anyway), provided that the player has enough wits to talk the merchant into trusting him.
Do not forget to place the usual gang of thugs bossing around. Make them annoying at best, but not really dangerous. If they were a real "danger" the city guard would take care of them by now and you would never know thugs exist in the town. Makes sense?
Want to make it better? Add a second gang of thugs, competing with the first.
Make their leaders power-hungry but without the means to do anything concrete. Therefore, given the chance (read = the player's aid) they will raise their aims and start causing some real ruckus in town.
Have the occasional Prince or Lord show up in the streets, accompanied by his personal escort of unfriendly bunch.
Hm. Do not forget the tavern brawl. No tavern is a real tavern if it does not take place a brawl once a week.
Oh. And do not forget the drunkurd getting out of the tavern and heading home, *hic*-ing all the way.
I would also add his angry and chubby wife, waiting for him on the door (with a roll pin, maybe). Realism, you know...
-fox
Modifié par the.gray.fox, 12 juin 2011 - 01:56 .