Author Topic: SIMTools Language Customization Question  (Read 330 times)

Legacy_BelowTheBelt

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SIMTools Language Customization Question
« on: May 03, 2011, 02:22:13 am »


               Hey all,

I'm using FunkySwerve's SimTools package in my PW and I love it!  To really make it fit with my world, I would like to customize the language names to be specific and relevant to my world, rather than use the default languages, especially the regional languages, like Chondathan or  Rashemi, which don't exist in Arenthyor.

Link to the package:
http://nwvault.ign.c....Detail&id=2993

My question is, what parts of the script package would need to get updated/changed?   I'm hoping there are others about who have done this before and could provide some guidance (if not Funky himself).

I see in fky_chat_inc the function "GetNameOfLanguage". Is that the only one? What about "GetLanguageNumber"? Does that need to match the "GetNameOfLanguage" function? Are there any others? Obviously, I only need to change the "name" of the language as seen by the player. I don't need to update the back-end language processing, so even if the script considers a language to be "Chondathan", the player would only need to see "Ithaerian".

I didn't want to muck around in the code without first seeing if anybody had done it before. 

Thanks!
               
               

               
            

Legacy_BelowTheBelt

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SIMTools Language Customization Question
« Reply #1 on: May 14, 2011, 06:09:21 pm »


               ...One more chance to see if anyone's done anything similar before I start trying to figure it out myself.

Thanks.