I'm working on CEP 2.0 - 2.4 Crafting & Appearances (w/ Visual Effects) for PCs as we speak..
You can still use the Tailors, as I'm not modifying them, however I am reworking my Appearance & Crafting (Item Appearance Changing) conversation w/ Tag Based Item also as an option, to work off of All Editions of CEP 2.0 - 2.4, though I'm still working on it, as it's a horrendous amount of scripting, truly...
The finished product will be a conversation (which can be used with any NPC or Placeable Object), and a PC Item, plus as an added bonus I'll include an ERF to ovewrite the crafting conversation to redirect crafting to this conversation as well, and you will be able to NOT include any line in the crafting / appearance conversation.
When I get it all done I'll share it with the community on the nwvault.ign.com and post a link in the scripting forums for people to get to it.
I've already got 2.0 / 2.1 / 2.2 finished, It's 2.3 & 2.4 that are taking me forever...
It will include:
All Item Crafting (appearance & color changing) ***Except Boots***
(Unless someone can share some scripting so I can include boots, as I cannot figure out how to modify boots.)
Complete Character Appearance Changing (to any Appearance that isn't HUGE) (Permanent)
Permanent Spell Visual Effects (Untill Restart) <<< Could make it persistent though
Portrait Changer (Permanent)
Wing & Tail Visual Effects (Permanent)
This system will aslo include the Body Tailor Features to modify body parts. (Permanent)
(NOTE: Permanent = till changed again)
Again, every line in the conversation will be optional, as the config include script will allow you to shut features off very easially from one script.
I hope to get this done this month.
Modifié par _Guile, 10 avril 2011 - 06:17 .