Ok, right. There is a workaround for this.
Give your creature armor and put On Hit Cast Spell: Unique Power (OnHit) on it. Then edit x2_s3_onhitcast script or if you use tagbased scripting then just change tag of the armor and make a script of tag name.
This will make a OnPreDamaged event where the damage is not yet done.
EDIT: this works for PCs as well.
Modifié par ShaDoOoW, 12 mars 2011 - 11:57 .