Author Topic: Rideable Mounts  (Read 342 times)

Legacy_Jenna WSI

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0
Rideable Mounts
« on: March 11, 2011, 08:42:19 am »


               Would you need to disable the script that came with 1.69 and horses in order to make this work?
http://nwvault.ign.c...&comment_page=2
               
               

               
            

Legacy_GhostOfGod

  • Hero Member
  • *****
  • Posts: 1490
  • Karma: +0/-0
Rideable Mounts
« Reply #1 on: March 11, 2011, 04:28:10 pm »


               I was following Draygoth's thread in the custom content section for a bit and from what I've read, he is using the standard bioware 1.69 horse system with this hak.
social.bioware.com/forum/Neverwinter-Nights-1/NwN-1-Custom-Content-and-Community-Expansion-Pack/riding-mounts-5716165-1.html
               
               

               


                     Modifié par GhostOfGod, 11 mars 2011 - 04:31 .
                     
                  


            

Legacy_Jenna WSI

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0
Rideable Mounts
« Reply #2 on: March 11, 2011, 05:24:34 pm »


               Thanks I'll try that suggestion from the thread, the hak doens't include the necessary file yet.
               
               

               
            

Legacy_Jenna WSI

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0
Rideable Mounts
« Reply #3 on: March 18, 2011, 07:00:17 pm »


               Okay.. I don't think this gives me what I need. If I playtest the hak mod, it works fine. If I use the hak on my mod with 1.69 horses, it tells me that I'm trying to mount a creature that is not a mount. So there's some kind of confliction there.
               
               

               
            

Legacy_Frith5

  • Hero Member
  • *****
  • Posts: 595
  • Karma: +0/-0
Rideable Mounts
« Reply #4 on: March 19, 2011, 01:00:56 am »


               Did an .erf come with Draygoth's system? He may have set the creatures in his demo mod as mountable, but not saved them that way to the palette or to an .erf for import. So you could open his demo, and take a look at the creatures to see what variables are set on them. You need those on your mounts too.

-JFK
               
               

               
            

Legacy_Jenna WSI

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0
Rideable Mounts
« Reply #5 on: March 19, 2011, 04:48:57 am »


               Got this to work, thanks.
               
               

               


                     Modifié par Jenna WSI, 19 mars 2011 - 05:48 .
                     
                  


            

Legacy_Builder_Anthony

  • Hero Member
  • *****
  • Posts: 786
  • Karma: +0/-0
Rideable Mounts
« Reply #6 on: March 19, 2011, 07:19:56 pm »


               Hey does it import a bunch of monsters into the toolset?If so how many.