Lightfoot8 wrote...
It really come down to how effecient/ineffecient the script you use are. Without seeing the scripts no judgment call can really be made. if the scripts are efficient it should not cause a problem.
True enough Lightfoot, but making custom encounters is fairly simple as long as it does just that.
-Spawn creature at X_tag.
-It dies.
-Timer starts.
-Respawn creature at X_tag
....repeat as needed.
Unless someone is trying to add an ungodly amount of commands/instructions, I dont see these scripts being complicated. Like i said resource wise, unless you make just a silly amount of them, no one is going to notice.
Reminds me, I need to go dig up my WP respawn script in my template folder later, when i get home....
Modifié par Xovian, 08 février 2011 - 01:59 .