Ive been trying to path my NPC's around locked doors for an hour now... I dont want them to go through the locked door when 2 inches away theres a perfectly open door to go through... Its an area transition and when I have the NPC actually use the door I want then go to the next waypoint on the next area it goes back to the first area then back to the damn door it was trying to go through in the first place (locked one)... OR the same door on the second level that leads to the other on the first (locked one again)... LOL its like watching the special olympics... Would it help if I increased their intellegence to say 25 or something? Or are NPC gods stupid too?
Anyways I really would love to know what drives the AI to choose and if there is a workaround for this scripted somewhere... Much appreciated!
Oh and hello im new lol!
Edit: I should also mention that I have stripped the bash code out of the NPC... Set the door to commoner... & dont want to set too many waypoints... I know that does fix the problem putting them closer but what I want is a way to avoid locked doors altogether & see them as obsticles instead of paths... Waypoints cause the NPC to stop and pause for a second like there lost or something... An uninterrupted walk from point A to point B is so much more realistic...
Modifié par keyofrassilon, 17 janvier 2011 - 05:41 .